Year
2025
Scope
Experiential Design
Client
AppLovin
Duration
6 Months
Contributors
Zoey Zhang (Sr. Brand Designer), Iraj Larik (Video Art Director)
The most recent edition (HK '25) had a specific mission, brought to life through seamless collaboration across our cross-functional teams: feel premium enough to land with non-gaming brands while maintaining the credibility that keeps our core gaming clients engaged. Working side-by-side with brand strategy, experiential design, and production partners, we crafted an integrated visual system, environment, and program that functioned as a unified experience across multiple days. From localized welcome screens in five languages to sculptural brand objects and room-defining typography, every touchpoint reflected a joint effort. Thanks to this collective drive, we achieved the largest non-gaming attendance in event history (55%), generated an 8-figure monthly revenue pipeline, and secured a 95% attendee return intent.
The most recent edition (HK '25) had a specific mission, brought to life through seamless collaboration across our cross-functional teams: feel premium enough to land with non-gaming brands while maintaining the credibility that keeps our core gaming clients engaged. Working side-by-side with brand strategy, experiential design, and production partners, we crafted an integrated visual system, environment, and program that functioned as a unified experience across multiple days. From localized welcome screens in five languages to sculptural brand objects and room-defining typography, every touchpoint reflected a joint effort. Thanks to this collective drive, we achieved the largest non-gaming attendance in event history (55%), generated an 8-figure monthly revenue pipeline, and secured a 95% attendee return intent.
Creative Direction
2025
GRAHAM JEONG
GRAHAM JEONG


